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Advanced Policy: Upgrades, USC & Investigations

When penalties escalate, the Unsporting Conduct family, and how to identify Cheating.

14 min read · Lesson 2 of 8

Penalty upgrades

Some infractions escalate when repeated. For example, once a player has accumulated multiple Warnings for the same Game Play Error in an event, the next occurrence can be upgraded to a Game Loss. The purpose is to catch patterns of carelessness, not to punish a single honest slip. Upgrades are defined per-infraction in the IPG and should be applied consistently, with the Head Judge aware of them.

The Unsporting Conduct family

  • USC — Minor (Warning): mildly disruptive behavior, e.g. mild profanity or frustration directed at no one.
  • USC — Major (Match Loss): behavior that seriously disrupts the event or targets an individual, e.g. threats or serious hostility.
  • Aggressive Behavior (Disqualification): threatening or committing physical violence.
  • Bribery & Wagering and Improperly Determining a Winner (dice/coin flips to decide games): serious infractions.
  • Cheating (Disqualification): the most serious integrity infraction.

Identifying Cheating: the three-part test

An action is Cheating only if all three are true:

  1. The player broke a rule (a documented rule or policy);
  2. The player was attempting to gain advantage from the action (it was intentional); and
  3. The player knew they were doing something illegal.

If any one is missing, it is not Cheating — it is a normal Game Play or Tournament Error. This distinction is the heart of most L3 investigations: a rule was clearly broken, but was it intentional and known to be illegal?

Running an investigation

Investigations are about gathering information, not accusing. Good practice: separate the players when needed, ask open-ended questions ("walk me through what happened"), listen for inconsistencies, and never reveal what you suspect. You are building a picture. A DQ for Cheating requires you to be reasonably convinced the three-part test is met; if you cannot establish intent and knowledge, you do not have Cheating.

References


Lesson test

Answer these 6 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.

Q1. For an action to be Cheating, all of the following must be true EXCEPT:

A player draws an extra card by mistake, immediately looks confused, and calls the judge on themselves.

Q2. Is this Cheating?

Q3. The best approach when beginning an investigation is to:

Q4. Deciding the outcome of a game by a die roll or coin flip is:

Q5. Penalty upgrades (e.g. a repeated GRV becoming a Game Loss) exist to:

Q6. USC — Major typically carries which penalty?

Answer every question, then submit. Pass at 70%.