Home / Level 3 / Lesson 8

Notorious Rules Interactions

Last Known Information, replacement ordering, loops and draws, and layer curveballs.

15 min read · Lesson 8 of 8

Last Known Information (LKI)

Sometimes the game needs facts about an object that has already left the zone. It uses Last Known Information — the object's characteristics as they last existed. Classic cases: a cost or effect like "Sacrifice a creature: add mana equal to its power" uses the sacrificed creature's last power; a "when this dies" ability looks back at how the creature last existed on the battlefield.

Ordering replacement effects

When multiple replacement (or prevention) effects would apply to the same event, the affected player — or the controller/owner of the affected object — chooses the order to apply them. Each can apply only once. This is how "enters with a counter," "enters tapped," and doubling effects like Doubling Season get sequenced: the affected object's controller decides.

Loops and draws

If the game enters a mandatory loop that no player can stop and that involves no choices, the game is a draw. If a player has a choice within the loop, they must eventually make a different choice to break it — the game doesn't just end. Players may also propose shortcuts ("I do this 50 times"); an opponent can interrupt a shortcut at any point where they could have acted.

Layer curveballs

Two that catch people out:

  • A land you've controlled continuously since the start of your most recent turn that becomes a creature can attack immediately — control, not "became a creature," drives summoning sickness.
  • A copy effect (layer 1) copies printed/copiable values, not counters or other-layer effects; counters (7c) and modifiers (7d) then apply on top of the copy.

References


Lesson test

Answer these 8 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.

An ability reads "Sacrifice a creature: Add an amount of {G} equal to that creature's power." You sacrifice a creature that was a 3/3 when it left.

Q1. How much mana do you add?

Q2. When several replacement effects would apply to the same event, who chooses the order?

The board produces a mandatory loop that no player can stop and that involves no choices.

Q3. What is the outcome?

Doubling Season is on the battlefield under your control. You put a planeswalker onto the battlefield that would normally enter with 3 loyalty.

Q4. How much loyalty does it enter with?

A loop is occurring, but one player is making a choice each time around it.

Q5. How is this resolved?

You have controlled a land continuously since the start of your most recent turn. This turn you animate it into a creature.

Q6. Can it attack this turn?

A "when this creature dies, draw a card" style effect needs to reference the creature after it has died.

Q7. What information does the game use?

A player proposes a shortcut: "I activate this ability until I have 20 tokens."

Q8. What may the opponent do?

Answer every question, then submit. Pass at 70%.