Notorious Rules Interactions
Last Known Information, replacement ordering, loops and draws, and layer curveballs.
15 min read · Lesson 8 of 8
Last Known Information (LKI)
Sometimes the game needs facts about an object that has already left the zone. It uses Last Known Information — the object's characteristics as they last existed. Classic cases: a cost or effect like "Sacrifice a creature: add mana equal to its power" uses the sacrificed creature's last power; a "when this dies" ability looks back at how the creature last existed on the battlefield.
Ordering replacement effects
When multiple replacement (or prevention) effects would apply to the same event, the affected player — or the controller/owner of the affected object — chooses the order to apply them. Each can apply only once. This is how "enters with a counter," "enters tapped," and doubling effects like Doubling Season get sequenced: the affected object's controller decides.
Loops and draws
If the game enters a mandatory loop that no player can stop and that involves no choices, the game is a draw. If a player has a choice within the loop, they must eventually make a different choice to break it — the game doesn't just end. Players may also propose shortcuts ("I do this 50 times"); an opponent can interrupt a shortcut at any point where they could have acted.
Layer curveballs
Two that catch people out:
- A land you've controlled continuously since the start of your most recent turn that becomes a creature can attack immediately — control, not "became a creature," drives summoning sickness.
- A copy effect (layer 1) copies printed/copiable values, not counters or other-layer effects; counters (7c) and modifiers (7d) then apply on top of the copy.
Lesson test
Answer these 8 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.