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Time Limits, End of Round & Extra Turns

Round length, time extensions, the end-of-round procedure, and stalling vs. Slow Play.

10 min read · Lesson 8 of 8

Round length & extensions

Competitive best-of-three rounds commonly run 50 minutes. Any time a judge consumes — a ruling, a deck check, an investigation — is returned to the affected match as a time extension. Judges should announce extensions clearly so the scorekeeper and players agree on the clock.

The end-of-round procedure

When time is called during a game, you do not stop immediately. Instead:

  1. The player whose turn it is finishes that turn.
  2. Then five additional turns are played in total.
  3. If no one has won the game by the end of those turns, that game is a draw.

The match result is then decided by games won; an unfinished game counts as a draw for match purposes.

Slow Play vs. stalling

Slow Play — playing too slowly or taking excessive time — is a Tournament Error carrying a Warning (plus, often, a time extension). But intentionally wasting time to run out the clock for an advantage is Stalling, which is a form of Cheating (Disqualification). The line is intent: careless slowness vs. deliberate clock abuse.

Conceding & result entry

A player may concede a game or match at any time for any personal reason. What players may not do is decide the outcome by an outside incentive (bribery) or a random method. Once time and any extra turns are done, the players report the correct result; a judge confirms edge cases (e.g. a game that ended exactly as the last extra turn completed).

References


Lesson test

Answer these 8 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.

Time is called while a game is still going.

Q1. What is the end-of-round procedure?

Q2. Time a judge spends on a ruling is:

A player who is ahead deliberately plays as slowly as possible to prevent their opponent from completing a comeback before time.

Q3. This is:

Q4. A typical Competitive best-of-three round length is about:

Q5. If a game is unfinished after the five additional turns and neither player has won it, that game is:

Q6. The default penalty for (unintentional) Slow Play is:

Q7. When time is called mid-turn, who finishes the current turn before extra turns are counted?

Q8. A player may concede a game:

Answer every question, then submit. Pass at 70%.