Time Limits, End of Round & Extra Turns
Round length, time extensions, the end-of-round procedure, and stalling vs. Slow Play.
10 min read · Lesson 8 of 8
Round length & extensions
Competitive best-of-three rounds commonly run 50 minutes. Any time a judge consumes — a ruling, a deck check, an investigation — is returned to the affected match as a time extension. Judges should announce extensions clearly so the scorekeeper and players agree on the clock.
The end-of-round procedure
When time is called during a game, you do not stop immediately. Instead:
- The player whose turn it is finishes that turn.
- Then five additional turns are played in total.
- If no one has won the game by the end of those turns, that game is a draw.
The match result is then decided by games won; an unfinished game counts as a draw for match purposes.
Slow Play vs. stalling
Slow Play — playing too slowly or taking excessive time — is a Tournament Error carrying a Warning (plus, often, a time extension). But intentionally wasting time to run out the clock for an advantage is Stalling, which is a form of Cheating (Disqualification). The line is intent: careless slowness vs. deliberate clock abuse.
Conceding & result entry
A player may concede a game or match at any time for any personal reason. What players may not do is decide the outcome by an outside incentive (bribery) or a random method. Once time and any extra turns are done, the players report the correct result; a judge confirms edge cases (e.g. a game that ended exactly as the last extra turn completed).
Lesson test
Answer these 8 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.