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The IPG: Philosophy & Penalty Structure

Why the IPG exists, its infraction categories, penalty types, and the philosophy behind fixes.

13 min read · Lesson 2 of 8

Philosophy: consistency and education

The IPG exists so that the same mistake is handled the same way at every Competitive event worldwide. Penalties are not punishment — they exist to:

  1. Educate the player,
  2. Deter carelessness, and
  3. Protect the integrity and pace of the tournament.

When you give a penalty, you also explain the infraction and how to avoid it. A Warning is primarily a tracking tool: repeated identical Warnings can escalate.

Infraction categories

The IPG groups infractions into three families:

  • Game Play Errors (GPE) — mistakes in playing the game (e.g. Game Rule Violation, Missed Trigger, Looking at Extra Cards, Hidden Card Error, Mulligan Procedure Error, Failure to Maintain Game State).
  • Tournament Errors (TE) — procedural problems around the game (e.g. Tardiness, Slow Play, Deck/Decklist Problem, Marked Cards, Communication Policy Violation, Outside Assistance).
  • Unsporting Conduct (USC) — behavior problems (Minor, Major, Cheating, Bribery, Aggressive Behavior).

Penalty types

  • Warning — the most common. Educational and tracked.
  • Game Loss — the player loses the current game; applied at the start of a subsequent game if none is in progress.
  • Match Loss — uncommon; used mainly for serious Unsporting Conduct.
  • Disqualification (DQ) — removal from the event, used for Cheating and the most serious conduct. A DQ requires investigation and is reported.

Fixing the game: fix forward, back up rarely

The IPG strongly prefers partial fixes and moving forward over rewinding the game. A backup (rewinding several actions) is only allowed in narrow circumstances, because rewinding leaks information and can create new problems. When a prescribed fix exists for an infraction, apply that fix — do not invent your own.

References


Lesson test

Answer these 6 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.

Q1. The primary purpose of penalties in the IPG is to:

Q2. Which is a Game Play Error rather than a Tournament Error?

Q3. The IPG's preferred approach to correcting an error is to:

Q4. A Disqualification requires the judge to:

Q5. Most infractions at Competitive REL result in which penalty?

Q6. When the IPG provides a specific fix for an infraction, the judge should:

Answer every question, then submit. Pass at 70%.