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State-Based Actions & the Rest of the Keywords

The automatic checks that keep the game legal, plus more keywords you'll see constantly.

10 min read · Lesson 5 of 8

What state-based actions are

State-based actions (SBAs) are automatic checks the game makes whenever a player would receive priority. They don't use the stack and can't be responded to. The most common ones:

  • A player with 0 or less life loses the game.
  • A player who tried to draw from an empty library loses the game (checked the next time SBAs are performed).
  • A creature with toughness 0 or less is put into its owner's graveyard.
  • A creature with lethal damage (damage ≥ toughness, or any damage from a deathtouch source) is destroyed.
  • A player with 10 or more poison counters loses.
  • The "legend rule": if you control two legendary permanents with the same name, you keep one and put the rest in the graveyard.
  • A token or copy in a zone other than the battlefield ceases to exist; +1/+1 and −1/−1 counters on the same permanent cancel out in pairs.

Destroy vs. "dies" vs. sacrifice

Precision matters here. Destroy moves a permanent to the graveyard (and can be stopped by indestructible). Dies simply means "a creature is put into a graveyard from the battlefield" — regardless of how. Sacrifice also moves a permanent to the graveyard but is not "destroy," so indestructible does not save a sacrificed permanent.

More keywords you must know

  • Haste — ignore summoning sickness.
  • Indestructible — can't be destroyed by lethal damage or "destroy" effects (but can still be exiled, sacrificed, or die to 0 toughness).
  • Hexproof — can't be the target of spells or abilities opponents control.
  • Shroud — can't be the target of any spells or abilities (yours included).
  • Ward — a cost an opponent must pay when targeting it, or their spell/ability is countered.
  • Defender — can't attack.
  • Flash — may be cast any time you could cast an instant.

References


Lesson test

Answer these 5 ruling questions to complete the lesson. You need 70% to pass — passing marks the lesson done and counts toward unlocking the level exam.

Q1. When are state-based actions checked?

A creature has toughness reduced to 0 by a −X/−X effect.

Q2. What happens to it, and can it be regenerated or saved with indestructible?

An effect says "Sacrifice a creature." You control an indestructible creature.

Q3. Can you sacrifice the indestructible creature?

Q4. The difference between hexproof and shroud is:

You control two legendary creatures with the same name.

Q5. What does the legend rule do?

Answer every question, then submit. Pass at 70%.